Dodatkowe przykłady dopasowywane są do haseł w zautomatyzowany sposób - nie gwarantujemy ich poprawności.
The bytecode may then be interpreted by, or run on, a virtual machine.
Each program structure is compiled to intermediate bytecode for execution.
The Smalltalk language is a special case because of the ability to save the bytecode image at run time.
The translated bytecode is then put through a run-time interpreter.
The mixed solution using bytecode tends to have efficiency somewhere in between.
A scripting language is usually interpreted from source code or bytecode.
Its bytecode is translated into native code or executed by a virtual machine.
This bytecode is the same no matter what hardware or operating system the program is running under.
The bytecode is compiled to native code whenever a program is run.
In contrast, a traditional interpreted virtual machine will simply interpret the bytecode, generally with much lower performance.
The bytecode compiler and most core classes are written in pure Ruby.
Java and the bytecode are said to be platform-independent.
It produces object code in the form of Java class files (bytecode).
The bytecode idea is not new - programmers have always tried to make their code run on as many machines as possible.
A machine to interpret compact bytecode (which can be emitted from the compiler).
A bytecode program may be executed by parsing and directly executing the instructions, one at a time.
Applications are delivered in bytecode, which is compiled to native machine code just prior to execution.
A major benefit of using bytecode is porting.
In a bytecode-compiled system, source code is translated to an intermediate representation known as bytecode.
Web2py can compile web applications for distribution in bytecode compiled form, without source code.
Dynamic type support is currently planned only for Java 7 and higher, using the new invokedynamic bytecode.
I understand that there are plans for Ruby to address performance with some kind of bytecode compiler and that will be nice.
ActionScript code is typically transformed into bytecode format by a compiler.
The use of bytecode as an intermediate language permits Java programs to run on any platform that has a virtual machine available.
The Jazelle instruction set is well documented as Java bytecode.