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He receives a mysterious package, inside of which is the Gamebook.
The actual gamebook is divided into two parts, each having 200 sections.
The gamebook was also adapted into a video game.
The game is loosely based on the roleplaying gamebook of the same name.
The site also had scans of several gamebook series, many of them complete.
The gamebook format was speculated on before it actually existed.
The first two books in the gamebook series were published simultaneously in July 1984.
A gamebook is a work of fiction that allows the reader to participate in the story by making effective choices.
Travel is severely restricted without a ship, making it a difficult book to start off in, particularly for less experienced gamebook readers.
Choose your Own Adventure went on to become the longest running gamebook series with 185 titles.
Although she does not have a gamebook in Rebellion, she has appeared in all other media.
The game plays similarly to a gamebook.
This is not a gamebook but a novel first serialized on the White Wolf website.
Players reported they felt they had engaged in more of a roleplaying game session than "merely" a gamebook.
It featured a gamebook in every issue, as well as new monsters, rules, reviews and comic strips.
Other differences between previous gamebook series included:
However, like a gamebook, the resulting narrative is non-linear, allowing authors to branch out in different directions after each segment of the story.
Written to be playable solitaire, as a gamebook, or as a multiplayer module.
Borges' fictional book requires the reader to use deduction to determine the correct order of reading, rather than providing instructions like the modern gamebook.
The primary focus of the magazine was fantasy, with emphasis on the Fighting Fantasy adventure gamebook series.
A successful play of a Fighting Fantasy gamebook usually ends with the player reaching the final numbered section of the book.
On one occasion the Gamebook alerts him to a mysterious-looking creature that is about to harm Robin.
Constructed as an interactive radio drama or an audio gamebook, the player spends the majority of the time listening as the story unfolds.
Carl arrives and gains entry to the Stauf Mansion with the help of the Gamebook.
This innovation may have contributed to its demise as the books superficially appeared to be some sort of gamebook rather than a full-fledged role playing system.