Saw is primarily a third-person survival horror game with action elements.
I think the action element is an especially big obstacle to overcome.
It consists mostly of puzzles, with some action elements.
The film's action elements are so preposterous that the sequence of events seems almost improvised.
At times the game also adds brief action elements.
While Cecil still stood behind this principle, he thought the action elements were not the right approach.
These action elements must be isolated by intermediate states, and information systems have to react to states.
Night of 100 frights is primarily a third-person game with action elements.
That battle must be in the first film to increase the action element.
The battle screen, one of the action elements in the game, is different from the strategic map.