It now consists of over twenty thousand systems and uses five billion bytes of core.
Why use over a dozen bytes of code when a single super-variable would do?
I remember someone had written a program to properly handle leap year that used 36 bytes of memory.
You've got nothing else in this column, so that whole column uses forty eight bytes.
Then that should use sixteen bytes of your worksheet status.
So, for that whole column, it's still only using forty eight bytes.
This mechanism uses 14 bytes of the 42-byte stuffing in a regular pause frame.
The entire game uses only 97,280 bytes of disk space.
All character sets use 8 sequential bytes to represent the character.
A given value uses only as many bytes as needed.